2.环境准备

2.环境准备


2.1 知识点

导入 toLua

前往 GitHub 下载 toLua 工程

前往 toLua 的 GitHub 页面 下载 toLua 工程。解压后得到的是一个 Unity 工程。


导入到 Unity 工程

新建 Unity 工程,将 toLua 工程中 Assets 同级的 LuajitLuajit64 两个目录以及 Assets 下的所有内容拷贝到目标工程。然后在 Unity 顶栏菜单执行 Lua → Generate All(生成全部绑定代码)。



导入 AB 包工具

导入基础框架

主要会用到单例基类。

toLua 重要文件:CustomSettings 配置

saveDir 变量为导出目录

public static string saveDir = Application.dataPath + "/Source/Generate/";   

在菜单 Lua 下执行 Generate All 可生成绑定文件,执行 Clear wrap files 可删除已生成的 wrap 等绑定文件。


添加需要导出的类或者委托

需要到 CustomSettings 中:类加入 customTypeList,委托加入 customDelegateList。列入列表的类型 / 委托会参与导出与注册,供 C# 与 Lua 互相调用(具体生成步骤依赖菜单中的 Wrap / Delegate / Binder 生成项或 Generate All)。

    //附加导出委托类型(在导出委托时, customTypeList 中牵扯的委托类型都会导出, 无需写在这里)
    public static DelegateType[] customDelegateList = 
    {        
        _DT(typeof(Action)),                
        _DT(typeof(UnityEngine.Events.UnityAction)),
        _DT(typeof(System.Predicate<int>)),
        _DT(typeof(System.Action<int>)),
        _DT(typeof(System.Comparison<int>)),
        _DT(typeof(System.Func<int, int>)),
        _DT(typeof(CustomCallOut)),
        _DT(typeof(CustomCallRef)),
        _DT(typeof(CustomCallParams)),
        _DT(typeof(TestFun32)),
        _DT(typeof(TestFun41)),
    };

    //在这里添加你要导出注册到lua的类型列表
    public static BindType[] customTypeList =
    {                
        //------------------------为例子导出--------------------------------
        //_GT(typeof(TestEventListener)),
        //_GT(typeof(TestProtol)),
        //_GT(typeof(TestAccount)),
        //_GT(typeof(Dictionary<int, TestAccount>)).SetLibName("AccountMap"),
        //_GT(typeof(KeyValuePair<int, TestAccount>)),
        //_GT(typeof(Dictionary<int, TestAccount>.KeyCollection)),
        //_GT(typeof(Dictionary<int, TestAccount>.ValueCollection)),
        //_GT(typeof(TestExport)),
        //_GT(typeof(TestExport.Space)),
        //-------------------------------------------------------------------        
                        
        _GT(typeof(LuaInjectionStation)),
        _GT(typeof(InjectType)),
        _GT(typeof(Debugger)).SetNameSpace(null),     
        _GT(typeof(LuaCallCSharp)),  
        _GT(typeof(Test)), 
        _GT(typeof(MrTang.Test2)),   
        _GT(typeof(PrimitiveType)),  
        _GT(typeof(E_MyEnum)),
        _GT(typeof(Lesson3)),
        _GT(typeof(List<string>)),
        _GT(typeof(Dictionary<int, string>)),
        _GT(typeof(Dictionary<string, int>)),
        _GT(typeof(Lesson4)).AddExtendType(typeof(Tools)),
        _GT(typeof(Lesson5)),
        _GT(typeof(Lesson6)),
        _GT(typeof(Lesson7)),
        _GT(typeof(Lesson8)),
        _GT(typeof(Lesson11_Test1)),
        _GT(typeof(MrTao.Lesson11_Test2)),
        _GT(typeof(Lesson11_Test3)),
        _GT(typeof(E_StateEnum)),
        _GT(typeof(Lesson13_TestDataCollectionsClass)),
        _GT(typeof(System.Int32)),
        _GT(typeof(Lesson14_TestClass)).AddExtendType(typeof(Lesson14_Tools)),
        _GT(typeof(Lesson15_Test)),
        _GT(typeof(Lesson16_Test)),
        _GT(typeof(Lesson17_Test)),

#if USING_DOTWEENING
        _GT(typeof(DG.Tweening.DOTween)),
        _GT(typeof(DG.Tweening.Tween)).SetBaseType(typeof(System.Object)).AddExtendType(typeof(DG.Tweening.TweenExtensions)),
        _GT(typeof(DG.Tweening.Sequence)).AddExtendType(typeof(DG.Tweening.TweenSettingsExtensions)),
        _GT(typeof(DG.Tweening.Tweener)).AddExtendType(typeof(DG.Tweening.TweenSettingsExtensions)),
        _GT(typeof(DG.Tweening.LoopType)),
        _GT(typeof(DG.Tweening.PathMode)),
        _GT(typeof(DG.Tweening.PathType)),
        _GT(typeof(DG.Tweening.RotateMode)),
        _GT(typeof(Component)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Transform)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Light)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Material)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Rigidbody)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Camera)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(AudioSource)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        //_GT(typeof(LineRenderer)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        //_GT(typeof(TrailRenderer)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),    
#else
                                         
        _GT(typeof(Component)),
        _GT(typeof(Transform)),
        _GT(typeof(Material)),
        _GT(typeof(Light)),
        _GT(typeof(Rigidbody)),
        _GT(typeof(Camera)),
        _GT(typeof(AudioSource)),
        //_GT(typeof(LineRenderer))
        //_GT(typeof(TrailRenderer))
#endif
      
        _GT(typeof(Behaviour)),
        _GT(typeof(MonoBehaviour)),        
        _GT(typeof(GameObject)),
        _GT(typeof(Debug)),
        _GT(typeof(TrackedReference)),
        _GT(typeof(Application)),
        _GT(typeof(Physics)),
        _GT(typeof(Collider)),
        _GT(typeof(Time)),        
        _GT(typeof(Texture)),
        _GT(typeof(Texture2D)),
        _GT(typeof(Shader)),        
        _GT(typeof(Renderer)),
        _GT(typeof(WWW)),
        _GT(typeof(Screen)),        
        _GT(typeof(CameraClearFlags)),
        _GT(typeof(AudioClip)),        
        _GT(typeof(AssetBundle)),
        _GT(typeof(ParticleSystem)),
        _GT(typeof(AsyncOperation)).SetBaseType(typeof(System.Object)),        
        _GT(typeof(LightType)),
        _GT(typeof(SleepTimeout)),
#if UNITY_5_3_OR_NEWER && !UNITY_5_6_OR_NEWER
        _GT(typeof(UnityEngine.Experimental.Director.DirectorPlayer)),
#endif
        _GT(typeof(Animator)),
        _GT(typeof(Input)),
        _GT(typeof(KeyCode)),
        _GT(typeof(SkinnedMeshRenderer)),
        _GT(typeof(Space)),      
       

        _GT(typeof(MeshRenderer)),
#if !UNITY_5_4_OR_NEWER
        _GT(typeof(ParticleEmitter)),
        _GT(typeof(ParticleRenderer)),
        _GT(typeof(ParticleAnimator)), 
#endif

        _GT(typeof(BoxCollider)),
        _GT(typeof(MeshCollider)),
        _GT(typeof(SphereCollider)),        
        _GT(typeof(CharacterController)),
        _GT(typeof(CapsuleCollider)),
        
        _GT(typeof(Animation)),        
        _GT(typeof(AnimationClip)).SetBaseType(typeof(UnityEngine.Object)),        
        _GT(typeof(AnimationState)),
        _GT(typeof(AnimationBlendMode)),
        _GT(typeof(QueueMode)),  
        _GT(typeof(PlayMode)),
        _GT(typeof(WrapMode)),

        _GT(typeof(QualitySettings)),
        _GT(typeof(RenderSettings)),                                                   
        _GT(typeof(SkinWeights)),           
        _GT(typeof(RenderTexture)),
        _GT(typeof(Resources)),     
        _GT(typeof(LuaProfiler)),
    };

2.2 知识点代码

using UnityEngine;
using System;
using System.Collections.Generic;
using LuaInterface;
using UnityEditor;

using BindType = ToLuaMenu.BindType;
using System.Reflection;

public static class CustomSettings
{
    public static string saveDir = Application.dataPath + "/Source/Generate/";    
    public static string toluaBaseType = Application.dataPath + "/ToLua/BaseType/";
    public static string baseLuaDir = Application.dataPath + "/ToLua/Lua/";
    public static string injectionFilesPath = Application.dataPath + "/ToLua/Injection/";

    //导出时强制作为静态类的类型(注意customTypeList 还要添加这个类型才能导出)
    //unity 有些类作为sealed class, 其实完全等价于静态类
    public static List<Type> staticClassTypes = new List<Type>
    {        
        typeof(UnityEngine.Application),
        typeof(UnityEngine.Time),
        typeof(UnityEngine.Screen),
        typeof(UnityEngine.SleepTimeout),
        typeof(UnityEngine.Input),
        typeof(UnityEngine.Resources),
        typeof(UnityEngine.Physics),
        typeof(UnityEngine.RenderSettings),
        typeof(UnityEngine.QualitySettings),
        typeof(UnityEngine.GL),
        typeof(UnityEngine.Graphics),
        //typeof(Tools),
    };

    //附加导出委托类型(在导出委托时, customTypeList 中牵扯的委托类型都会导出, 无需写在这里)
    public static DelegateType[] customDelegateList = 
    {        
        _DT(typeof(Action)),                
        _DT(typeof(UnityEngine.Events.UnityAction)),
        _DT(typeof(System.Predicate<int>)),
        _DT(typeof(System.Action<int>)),
        _DT(typeof(System.Comparison<int>)),
        _DT(typeof(System.Func<int, int>)),
        _DT(typeof(CustomCallOut)),
        _DT(typeof(CustomCallRef)),
        _DT(typeof(CustomCallParams)),
        _DT(typeof(TestFun32)),
        _DT(typeof(TestFun41)),
    };

    //在这里添加你要导出注册到lua的类型列表
    public static BindType[] customTypeList =
    {                
        //------------------------为例子导出--------------------------------
        //_GT(typeof(TestEventListener)),
        //_GT(typeof(TestProtol)),
        //_GT(typeof(TestAccount)),
        //_GT(typeof(Dictionary<int, TestAccount>)).SetLibName("AccountMap"),
        //_GT(typeof(KeyValuePair<int, TestAccount>)),
        //_GT(typeof(Dictionary<int, TestAccount>.KeyCollection)),
        //_GT(typeof(Dictionary<int, TestAccount>.ValueCollection)),
        //_GT(typeof(TestExport)),
        //_GT(typeof(TestExport.Space)),
        //-------------------------------------------------------------------        
                        
        _GT(typeof(LuaInjectionStation)),
        _GT(typeof(InjectType)),
        _GT(typeof(Debugger)).SetNameSpace(null),     
        _GT(typeof(LuaCallCSharp)),  
        _GT(typeof(Test)), 
        _GT(typeof(MrTang.Test2)),   
        _GT(typeof(PrimitiveType)),  
        _GT(typeof(E_MyEnum)),
        _GT(typeof(Lesson3)),
        _GT(typeof(List<string>)),
        _GT(typeof(Dictionary<int, string>)),
        _GT(typeof(Dictionary<string, int>)),
        _GT(typeof(Lesson4)).AddExtendType(typeof(Tools)),
        _GT(typeof(Lesson5)),
        _GT(typeof(Lesson6)),
        _GT(typeof(Lesson7)),
        _GT(typeof(Lesson8)),
        _GT(typeof(Lesson11_Test1)),
        _GT(typeof(MrTao.Lesson11_Test2)),
        _GT(typeof(Lesson11_Test3)),
        _GT(typeof(E_StateEnum)),
        _GT(typeof(Lesson13_TestDataCollectionsClass)),
        _GT(typeof(System.Int32)),
        _GT(typeof(Lesson14_TestClass)).AddExtendType(typeof(Lesson14_Tools)),
        _GT(typeof(Lesson15_Test)),
        _GT(typeof(Lesson16_Test)),
        _GT(typeof(Lesson17_Test)),

#if USING_DOTWEENING
        _GT(typeof(DG.Tweening.DOTween)),
        _GT(typeof(DG.Tweening.Tween)).SetBaseType(typeof(System.Object)).AddExtendType(typeof(DG.Tweening.TweenExtensions)),
        _GT(typeof(DG.Tweening.Sequence)).AddExtendType(typeof(DG.Tweening.TweenSettingsExtensions)),
        _GT(typeof(DG.Tweening.Tweener)).AddExtendType(typeof(DG.Tweening.TweenSettingsExtensions)),
        _GT(typeof(DG.Tweening.LoopType)),
        _GT(typeof(DG.Tweening.PathMode)),
        _GT(typeof(DG.Tweening.PathType)),
        _GT(typeof(DG.Tweening.RotateMode)),
        _GT(typeof(Component)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Transform)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Light)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Material)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Rigidbody)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(Camera)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        _GT(typeof(AudioSource)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        //_GT(typeof(LineRenderer)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),
        //_GT(typeof(TrailRenderer)).AddExtendType(typeof(DG.Tweening.ShortcutExtensions)),    
#else
                                         
        _GT(typeof(Component)),
        _GT(typeof(Transform)),
        _GT(typeof(Material)),
        _GT(typeof(Light)),
        _GT(typeof(Rigidbody)),
        _GT(typeof(Camera)),
        _GT(typeof(AudioSource)),
        //_GT(typeof(LineRenderer))
        //_GT(typeof(TrailRenderer))
#endif
      
        _GT(typeof(Behaviour)),
        _GT(typeof(MonoBehaviour)),        
        _GT(typeof(GameObject)),
        _GT(typeof(Debug)),
        _GT(typeof(TrackedReference)),
        _GT(typeof(Application)),
        _GT(typeof(Physics)),
        _GT(typeof(Collider)),
        _GT(typeof(Time)),        
        _GT(typeof(Texture)),
        _GT(typeof(Texture2D)),
        _GT(typeof(Shader)),        
        _GT(typeof(Renderer)),
        _GT(typeof(WWW)),
        _GT(typeof(Screen)),        
        _GT(typeof(CameraClearFlags)),
        _GT(typeof(AudioClip)),        
        _GT(typeof(AssetBundle)),
        _GT(typeof(ParticleSystem)),
        _GT(typeof(AsyncOperation)).SetBaseType(typeof(System.Object)),        
        _GT(typeof(LightType)),
        _GT(typeof(SleepTimeout)),
#if UNITY_5_3_OR_NEWER && !UNITY_5_6_OR_NEWER
        _GT(typeof(UnityEngine.Experimental.Director.DirectorPlayer)),
#endif
        _GT(typeof(Animator)),
        _GT(typeof(Input)),
        _GT(typeof(KeyCode)),
        _GT(typeof(SkinnedMeshRenderer)),
        _GT(typeof(Space)),      
       

        _GT(typeof(MeshRenderer)),
#if !UNITY_5_4_OR_NEWER
        _GT(typeof(ParticleEmitter)),
        _GT(typeof(ParticleRenderer)),
        _GT(typeof(ParticleAnimator)), 
#endif

        _GT(typeof(BoxCollider)),
        _GT(typeof(MeshCollider)),
        _GT(typeof(SphereCollider)),        
        _GT(typeof(CharacterController)),
        _GT(typeof(CapsuleCollider)),
        
        _GT(typeof(Animation)),        
        _GT(typeof(AnimationClip)).SetBaseType(typeof(UnityEngine.Object)),        
        _GT(typeof(AnimationState)),
        _GT(typeof(AnimationBlendMode)),
        _GT(typeof(QueueMode)),  
        _GT(typeof(PlayMode)),
        _GT(typeof(WrapMode)),

        _GT(typeof(QualitySettings)),
        _GT(typeof(RenderSettings)),                                                   
        _GT(typeof(SkinWeights)),           
        _GT(typeof(RenderTexture)),
        _GT(typeof(Resources)),     
        _GT(typeof(LuaProfiler)),
    };

    public static List<Type> dynamicList = new List<Type>()
    {
        typeof(MeshRenderer),
#if !UNITY_5_4_OR_NEWER
        typeof(ParticleEmitter),
        typeof(ParticleRenderer),
        typeof(ParticleAnimator),
#endif

        typeof(BoxCollider),
        typeof(MeshCollider),
        typeof(SphereCollider),
        typeof(CharacterController),
        typeof(CapsuleCollider),

        typeof(Animation),
        typeof(AnimationClip),
        typeof(AnimationState),

        typeof(SkinWeights),
        typeof(RenderTexture),
        typeof(Rigidbody),
    };

    //重载函数,相同参数个数,相同位置out参数匹配出问题时, 需要强制匹配解决
    //使用方法参见例子14
    public static List<Type> outList = new List<Type>()
    {
        
    };
        
    //ngui优化,下面的类没有派生类,可以作为sealed class
    public static List<Type> sealedList = new List<Type>()
    {
        /*typeof(Transform),
        typeof(UIRoot),
        typeof(UICamera),
        typeof(UIViewport),
        typeof(UIPanel),
        typeof(UILabel),
        typeof(UIAnchor),
        typeof(UIAtlas),
        typeof(UIFont),
        typeof(UITexture),
        typeof(UISprite),
        typeof(UIGrid),
        typeof(UITable),
        typeof(UIWrapGrid),
        typeof(UIInput),
        typeof(UIScrollView),
        typeof(UIEventListener),
        typeof(UIScrollBar),
        typeof(UICenterOnChild),
        typeof(UIScrollView),        
        typeof(UIButton),
        typeof(UITextList),
        typeof(UIPlayTween),
        typeof(UIDragScrollView),
        typeof(UISpriteAnimation),
        typeof(UIWrapContent),
        typeof(TweenWidth),
        typeof(TweenAlpha),
        typeof(TweenColor),
        typeof(TweenRotation),
        typeof(TweenPosition),
        typeof(TweenScale),
        typeof(TweenHeight),
        typeof(TypewriterEffect),
        typeof(UIToggle),
        typeof(Localization),*/
    };

    public static BindType _GT(Type t)
    {
        return new BindType(t);
    }

    public static DelegateType _DT(Type t)
    {
        return new DelegateType(t);
    }    


    [MenuItem("Lua/Attach Profiler", false, 151)]
    static void AttachProfiler()
    {
        if (!Application.isPlaying)
        {
            EditorUtility.DisplayDialog("警告", "请在运行时执行此功能", "确定");
            return;
        }

        LuaClient.Instance.AttachProfiler();
    }

    [MenuItem("Lua/Detach Profiler", false, 152)]
    static void DetachProfiler()
    {
        if (!Application.isPlaying)
        {            
            return;
        }

        LuaClient.Instance.DetachProfiler();
    }
}


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